Dead Space 3 Retro Mode Comparison Essay - Essay for you

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Dead Space 3 Retro Mode Comparison Essay

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K-putt - e Config - Dead Space 3

/*-----------------------------------------------------------. / Description / '------------------------------------------------------------/ Game: Dead Space 3 Author: K-putt SweetFX version: 1.5.1/Boulotaur2024 Injector. +Chromatic Aberration Shader. Description: $$\ $$\ $$\ $$\ $$\ $$$$$$\ $$$$$$\ $$\ $$ | $$ | $$ | $$ | $ | $$ __$$\ $$ __$$\ \__| $$ |$$ / $$$$$$\ $$\ $$\ $$$$$$\ $$$$$$\ \_/ $$$$$$\ $$ / \__| $$$$$$\ $$$$$$$\ $$ / \__|$$\ $$$$$$\ $$$$$ / $$$$$$\ $$ __$$\ $$ | $$ |\_$$ _| \_$$ _| $$ __$$\ $$ | $$ __$$\ $$ __$$\ $$$$\ $$ |$$ __$$\ $$ $$< \______|$$ / $$ |$$ | $$ | $$ | $$ | $$$$$$$$ | $$ | $$ / $$ |$$ | $$ |$$ _| $$ |$$ / $$ | $$ |\$$\ $$ | $$ |$$ | $$ | $$ |$$\ $$ |$$\ $$ ____| $$ | $$\ $$ | $$ |$$ | $$ |$$ | $$ |$$ | $$ | $$ | \$$\ $$$$$$$ |\$$$$$$ | \$$$$ | \$$$$ | \$$$$$$$\ \$$$$$$ |\$$$$$$ |$$ | $$ |$$ | $$ |\$$$$$$$ | \__| \__| $$ ____/ \______/ \____/ \____/ \_______| \______/ \______/ \__| \__|\__| \__| \____$$ | $$ | $$\ $$ | $$ | \$$$$$$ | \__| \______/ K-putt'e Dead Space 3 Config 1.0 •FXAA •CHROMATIC ABERRATION •LEVELS •GAUSSIAN - BLOOM •LUMASHARPEN •LIFTGAMMAGAIN •TONEMAP •VIBRANCE •CURVES *--------------------------------------------------------* | Updates | *--------------------------------------------------------* /*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing. Smoothens jagged lines using the SMAA technique. #define USE_FXAA_ANTIALIASING 1 //[0 or 1] FXAA Anti-aliasing. Smoothens jagged lines using the FXAA technique #define USE_CA 1 //[0 or 1] Chromatic aberration. You can only use Chromatic Aberration OR the Explosion Shader. Not both at the same time. #define USE_EXPLOSION 0 //[0 or 1] Explosion. Scatters the pixels, making the image look fuzzy. #define USE_CARTOON 0 //[0 or 1] Cartoon. "Toon"s the image.(Interferes with SMAA, CRT, Bloom, HDR and Lumasharpen) #define USE_LEVELS 1 //[0 or 1] Levels. Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that. #define USE_ADVANCED_CRT 0 //[0 or 1] Advanced CRT. Simulates an old CRT TV display. Set gaussian blur along with it to get a halation effect #define USE_BLOOM 0 //[0 or 1] Bloom. Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR. Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen. Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_GAUSSIAN 1 //[0 or 1] Gaussian Blur. can be used to. blur, but also bloom/hazy/glowy look, also unsharp masking #define USE_FILMGRAIN 0 //[0 or 1] Filmgrain effect #define USE_TECHNICOLOR 0 //[0 or 1] TECHNICOLOR. Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 0 //[0 or 1] Cineon DPX. Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_MONOCHROME 0 //[0 or 1] Monochrome. Monochrome makes the colors disappear. #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain. Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap. Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 1 //[0 or 1] Vibrance. Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 1 //[0 or 1] Curves. Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia. Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette. Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 //[0 or 1] Dither. Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_BORDER 0 //[0 or 1] Border. Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes. #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen. Enables the before-and-after splitscreen comparison mode. #define USE_CUSTOM 0 //[0 or 1] Custom. Write your own shader by editing custom.h, and then enable it here. /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.05 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12. #define SMAA_MAX_SEARCH_STEPS 32 //[0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 50 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. //Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card. /*-----------------------------------------------------------. / FXAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define FXAA_QUALITY__PRESET 39 //[1 to 39] Choose the quality preset. 39 is the highest quality. #define fxaa_Subpix 0.1 //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal. #define fxaa_EdgeThreshold 0.6 //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm. #define fxaa_EdgeThresholdMin 0.07 //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks. /*-----------------------------------------------------------. / Chromatic aberration / '-----------------------------------------------------------*/ #define outfocus 0.01 //[0.00 to 1.000] How strong the effect should be. /*-----------------------------------------------------------. / Explosion settings / '-----------------------------------------------------------*/ #define Explosion_Radius 1.0 //[0.2 to 100.0] Amount of effect you want. /*-----------------------------------------------------------. / Cartoon settings / '-----------------------------------------------------------*/ #define CartoonPower 4.0 //[0.1 to 10.0] Amount of effect you want. #define CartoonEdgeSlope 6.0 //[0.1 to 8.0] Raise this to filter out fainter edges. You might need to increase the power to compensate. Whole numbers are faster. /*----------------------------------------------------------. / Levels settings / '----------------------------------------------------------*/ #define Levels_black_point 2 //[0 to 255] The black point is the new black - literally. Everything darker than this will become completely black. Default is 16.0 #define Levels_white_point 235 //[0 to 255] The new white point. Everything brighter than this becomes completely white. Default is 235.0 //Colors between the two points will stretched, which increases contrast, but details above and below the points are lost (this is called clipping). /*----------------------------------------------------------. / Advanced CRT settings / '----------------------------------------------------------*/ #define CRTAmount 1.00 //[0.00 to 1.00] Amount of CRT effect you want #define CRTResolution 1.0 //[1.0 to 8.0] Input size coefficent (low values gives the "low-res retro look"). Default is 1.2 #define CRTgamma 2.2 //[0.0 to 4.0] Gamma of simulated CRT (default 2.2) #define CRTmonitorgamma 2.4 //[0.0 to 4.0] Gamma of display monitor (typically 2.2 is correct) #define CRTBrightness 1.2 //[1.0 to 3.0] Used to boost brightness a little. Default is 1.0 #define CRTScanlineIntensity 2.0 //[2.0 to 4.0] Scanlines intensity (use integer values preferably). Default is 2.0 #define CRTScanlineGaussian 1 //[0 or 1] Use the "new nongaussian scanlines bloom effect". Default is on #define CRTCurvature 1 //[[0 or 1] "Barrel effect" enabled (1) or off (0) #define CRTCurvatureRadius 2.0 //[0.0 to 2.0] Curvature Radius (only effective when Curvature is enabled). Default is 1.5 #define CRTCornerSize 0.0100 //[0.0000 to 0.0020] Higher values, more rounded corner. Default is 0.001 #define CRTDistance 2.00 //[0.00 to 4.00] Simulated distance from viewer to monitor. Default is 2.00 #define CRTAngleX 0.00 //[-0.20 to 0.20] Tilt angle in radians (X coordinates) #define CRTAngleY -0.15 //[-0.20 to 0.20] Tilt angle in radians (Y coordinates). (Value of -0.15 gives the 'arcade tilt' look) #define CRTOverScan 1.00 //[1.00 to 1.10] Overscan (e.g. 1.02 for 2% overscan). Default is 1.01 #define CRTOversample 0 //[0 or 1] Enable 3x oversampling of the beam profile (warning. performance hit) /*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 1.446 //[0.000 to 8.000] Strength of the bloom #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom /*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.30 //[0.00 to 8.00] Strangely lowering this makes the image brighter #define radius2 0.87 //[0.00 to 8.00] Raising this seems to make the effect stronger and also brighter /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 0.5 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Gaussian Blur settings / '-----------------------------------------------------------*/ #define GaussEffect 2 //[0|1|2|3] 0 = Blur, 1 = Unsharpmask (expensive), 2 = Bloom, 3 = Sketchy. Default is 2 #define GaussQuality 2 //[0|1|2|3] Warning: 2 and 3 are expensive. Default is 1 #define GaussSigma 2 //[1 to 4] The higher the wider blur/bloom is (only effective when Bloom selected) #define GaussBloomWarmth 2 //[0|1|2] "Temperature" of the bloom - 0 = neutral, 1 = warm, 2 = hazy/foggy #define GaussThreshold 0.50 //[0.00 to 1.00] [DX10/11 only] Threshold for what is a bright light (that causes bloom) and what isn't. #define GaussExposure 43.0 //[0.00 to 100.00] [DX10/11 only] Exposure of the effect (the lower the brighter) #define GaussStrength 0.22 //[0.00 to 1.00] Amount of effect blended into the final image /*-----------------------------------------------------------. / Film grain settings / '-----------------------------------------------------------*/ #define FilmGrainIntensity 1.0 //[0.00 to 1.00] Intensity of grain. Default is 0.46 #define FilmGrainExposure 25 //[0 to 100] Grain Exposure. Default is 40 (Lower -> darker noise) #define FilmGrainSize 4 //[0 to 10] Size of the grain. Default is 2 (Higher -> thinner noise) /*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.46 //[0.00 to 1.00] #define TechniPower 4.0 //[0.00 to 8.00] #define redNegativeAmount 0.74 //[0.00 to 1.00] #define greenNegativeAmount 0.83 //[0.00 to 1.00] #define blueNegativeAmount 0.9 //[0.00 to 1.00] /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 9.0 //[1.0 to 15.0] #define Green 9.0 //[1.0 to 15.0] #define Blue 9.0 //[1.0 to 15.0] #define ColorGamma 1.0 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 1.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.33 //[0.60 to 0.20] #define GreenC 0.36 //[0.60 to 0.20] #define BlueC 0.35 //[0.60 to 0.20] #define Blend 0.23 //[0.00 to 1.00] How strong the effect should be /*-----------------------------------------------------------. / Monochrome settings / '-----------------------------------------------------------*/ #define Monochrome_conversion_values float3(0.18,0.41,0.41) //[0.00 to 1.00] Percentage of RGB to include (should sum up to 1.00) /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(1.0, 1.0, 0.97) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 0.8 //[0.000 to 2.000] Adjust midtones #define Exposure 0.00 //[-1.000 to 1.000] Adjust exposure #define Saturation -0.5 //[-1.000 to 1.000] Adjust saturation #define Bleach 0.00 //[0.000 to 1.000] Brightens the shadows and fades the colors #define Defog 0.3 //[0.000 to 1.000] How much of the color tint to remove #define FogColor float3(0.0, 0.06, 0.0) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to remove - default is blue /*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance -0.6 //[-1.00 to 1.00] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define Vibrance_RGB_balance float3(-0.8, 0.2, -0.3) //[-10.00 to 10.00,-10.00 to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others /*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_mode 0 //[0|1|2] Choose what to apply contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma) #define Curves_contrast 0.9 //[-1.00 to 1.00] The amount of contrast you want // -- Advanced curve settings -- #define Curves_formula 2 //[1|2|3|4|5|6|7|8|9|10] The contrast s-curve you want to use. //1 = Sine, 2 = Abs split, 3 = Smoothstep, 4 = Exp formula, 5 = Simplified Catmull-Rom (0,0,1,1), 6 = Perlins Smootherstep //7 = Abs add, 8 = Techicolor Cinestyle, 9 = Parabola, 10 = Half-circles. //Note that Technicolor Cinestyle is practically identical to Sine, but runs slower. In fact I think the difference might only be due to rounding errors. //I prefer 2 myself, but 3 is a nice alternative with a little more effect (but harsher on the highlight and shadows) and it's the fastest formula. /*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.0, 1.0, 1.0) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55] What color to tint the image #define GreyPower 0.0 //[0.00 to 1.00] How much desaturate the image before tinting it #define SepiaPower 0.58 //[0.00 to 1.00] How much to tint the image /*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteType 1 //[1|2|3] 1 = Original, 2 = New, 3 = TV style #define VignetteRatio 1.30 //[0.15 to 6.00] Sets a width to height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than it's high. #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -0.60 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 2 //[2 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) //[0.000 to 1.000, 0.000 to 1.000] Center of effect for VignetteType 1. 2 and 3 do not obey this setting. /*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ #define dither_method 2 //[1 or 2] 1 = Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering) //Note that the patterns used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space. /*-----------------------------------------------------------. / Border settings / '-----------------------------------------------------------*/ #define border_width float2(1,100) //[0 to 2048, 0 to 2048] (X,Y)-width of the border. Measured in pixels. #define border_color float3(0, 0, 0) //[0 to 255, 0 to 255, 0 to 255] What color the border should be. In integer RGB colors, meaning 0,0,0 is black and 255,255,255 is full white. /*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 1 //[1|2|3|4|5|6] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, // 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split, 6 = Curvy vertical 50/50 split /*-----------------------------------------------------------. / Key settings / '-----------------------------------------------------------*/ // This is the section where you can define your own key mapping // See the following URL to find out what keycode a key has: // http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes // key_toggle_sweetfx = 45 ; 45 = Einfg // key_screenshot = 35 ; 35 = Ende-> // key_reload_sweetfx = 46 ; 46 = Entf /*-----------------------------------------------------------. / Misc settings / '-----------------------------------------------------------*/ // You can load and chain other DirectX wrappers (ENB, Helix, Windower. ) // If the external wrapper is already named d3d9.dll, rename it into // something else like "d3d9_enb.dll" (note that even if this is commented it actually works) // external_d3d9_wrapper = none // external_dxgi_wrapper = none

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Dead Space 3 PS3

New Game Mode Unlockables

Unlockables from New Game + mode after beating the game once.

Devil Horns - Beat Classic mode in New Game+
Mega Resources Deposit - Beat Pure Survival mode in New Game+
Mk-II Overclock Parts Set - Beat Pure Survival mode in New Game+
Retro Mode - Beat Hardcore mode in New Game+

Unloackable items from other game save files

Have a game save from Dead Space 2 and Mass Effect 3 to unlock these items

N7 Armor Suit - Have a Mass Effect 3 save file.
Planet Cracker Plasma Cutter - Have a Dead Space 2 save file.

Trophies
For a complete Trophy Guide, check out PlayStation LifeStyle's Dead Space 3 Trophy Guide.

Awakened DLC:
Pure Lunacy - Complete Dead Space� 3 Awakened in Pure Survival Mode
Just the Tip - Awakened: Craft a Weapon using a MK-II Weapon Tip.
Heaven Can Wait - Awakened: Stasis your Co-Op Partner when he is downed to slow his bleed out timer.
Supercharger - Awakened: Finish charging the reactor in under 90 seconds.
Bad Moon Rising - Complete Dead Space� 3 Awakened.
Heretic - Awakened: Kill the Unitologist Cult Leader.
True Believer - Awakened: Allow the Unitologist Cult Leader to survive.
Get to the Chopper! - Awakened: Escape from Tau Volantis to the Terra Nova.

Main Game:
Brave New World - Obtain All Trophies (PS3 Only)
Get On My Level - Complete the game on any difficulty setting
The Explorer - Complete all optional missions
Aren't You Thankful? - Complete the game on Hardcore Mode
Epic Tier 4 Engineer - Complete the game in Classic Mode
Survivalist - Complete the game in Pure Survival Mode
Gun Collector - Collect all Weapon Parts
The Professor - Collect all Artifacts
The Librarian - Collect all Logs
The Armorer - Collect all Circuits
There's Always Peng! - Find Peng
My Buddy - Retrieve resources from a Scavenger Bot at a Bench
Metal Detector - Successfully deploy Scavenger Bots to 15 Resource areas
Strapped - Craft a Weapon
Circuit's Edge - Add a circuit to a weapon
EMT - Craft a Large Med Pack
Full House - Craft a weapon with 2 tools, 2 tips, and 2 attachments with all circuit slots filled
RIG Master - Fully upgrade your RIG
Master Plan - Create a blueprint that needs at least 2000 resources worth of parts and circuits to build
From the Jaws - Save your Co-op partner from an execution by killing the attacker
Share and Share Alike - Use the RIG to give an item to your Co-op partner
Medic! - Revive your co-op partner 10 times
Ghosts of the past - Face all of Carver's demons by completing all co-op only optional missions
Architect - Share a blueprint with your co-op partner
Axes High - Kill 30 enemies using Fodder axes
Payback - Kill a soldier by TK'ing a grenade or rocket back at them
Go for the limbs! - Dismember 500 limbs from living enemies
And then we doubled it! - Dismember 1000 limbs from living enemies
Slow Mo - Kill 50 enemies while they are in stasis
Blast Corps - Kill 30 enemies with explosion damage
Shootbang - Kill 30 soldiers with head shots
Empty Chamber - Kill 30 enemies using melee strikes or a melee weapon part
Dropping Acid - Dissolve 50 enemies with acid
Electric Lawnmower - Kill 30 enemies using an electrified Ripper blade
Overpowered Healing - Use quick heal to heal yourself 20 times

Secret Achievements / Trophies (contain story spoilers)
Stranger in a Strange Land - Complete the prologue
Space Odyssey - Survive your first spacewalk
Critical Mass - Recover the shuttle
Snow Crash - Reach Tau Volantis
Intestinal Fortitude - Defeat the Hive Mind
Hydra - Kill the snowbeast
Together as One - Reassemble Rosetta
Infernal Machine - Reach the Alien Machine
Shoot for the Moon - Defeat the Moon
Under a Buck - Shoot the deer head trophy in the Admiral's Quarters
Space Ace - Shoot at least 70 targets during the ride to Tau Volantis
Hungry - Reach the pump room of the Waystation without alerting any Feeders
Drill Sergeant - Complete the Drill Room without taking any damage
Weedkiller - Kill 5 Cysts in the Biology Building with a single poison gas cloud
Aliens - Collect all Alien Artifacts
Close Encounter - Kill 10 alien Necromorphs

Some Game Trainers are sometimes reported to be a Virus or Trojan. the most common is a keylogger called HotKeysHook or the file has been packed/protected with VMProtect or Themida and is recognized as Win32/Packed.VMProtect or Win32/Packed.Themida. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the PC Games FAQ .

Dead Space 3: Retro Mode, The Video Games Wiki

Dead Space 3: Retro Mode

Retro Mode is a mode in Dead Space 3 unlocked by beating the game on Pure Survival Mode.

Effects of Retro Mode [ edit ]

Retro Mode is a purely visual change to the game, and has no effect on the moment to moment gameplay (aside from any aiming difficulties that you might have because of the slightly more primitive look of the game.)

Retro Mode places a grainy filter over the television meant to resemble to simulate the grain on an older television.

It also gives enemies and characters much jerkier animations, as if they were being controlled in stop motion.

The intended effect here is to make the game look like an old monster movie, one in which the monsters had to be manipulated by hand offscreen and the frames edited together to resemble movement.

How to Enable Retro Mode [ edit ]

Retro Mode is optional, and must be enabled from the game's menus.

First, hit the Start button.

Then, proceed down to the Game Options menu.

From here, you will find "Retro Mode" set to "Off." Switch it to "On" to see Retro Mode in its full glory.

Cheats & Hints for - Dead Space 3 on PlayStation 3

Successfully complete the game. In this mode, you will be sent to the start of the game any time you die.

Item Duplication (Cooperative Mode)

You can perform this cheat anywhere in the game, but it works best if you put it to use near a checkpoint and bench. You'll need to be playing with a friend, preferably one who is equipped with a headset so that you can communicate as needed. Start by giving your friend the items you wish to duplicate. After the trade is completed, exit out to the main menu and then immediately have the friend who received your loot save and quit from the pause menu. The trick only works if you follow that precise order, and quickly. If you did it properly, both players should now have the desired items in their inventory.

When picking up an artifact, advance to the next location to go past a doorway. Once you have passed the door, let it shut and reopen. Now return to the location where you found the artifact and in its place you should find resources such as the semiconductors, tungsten, scrap metal, transoucer and health packs. You can repeat this trick as often as you like.

Have a saved game file from Mass Effect 3 to get the N7 armor from that game.

This feature will become available when you complete the game once. In New Game+ mode you begin a new playthrough with your previously earned inventory and resources. The following is a list of things that can be unlocked in New Game+ mode.

Unlock +3 Clip Circuit Set:
Beat the game on casual difficulty.

Unlock +3 Damage Circuit Set:
Beat the game on impossible difficulty.

Unlock +3 Reload Circuit Set:
Beat the game on normal difficulty.

Unlock +3 Speed Circuit Set:
Beat the game on hard difficulty.

Unlock Builder's Circuit Set:
Collect ALL 12 Blueprints.

Unlock Comms Circuit Set:
Collect ALL 36 Audio Logs.

Unlock Crafter's Circuit Set & Deep Dig Suit:
Collect ALL 73 Weapon parts.

Unlock Devil Horns:
Beat Classic mode in New Game+.

Unlock Earthgov, Unitology, S.C.A.F. and Alien Circuit Sets:
Collect ALL of the specific set of artifacts.

Unlock Engineering Suit:
Beat the game on any difficulty setting.

Unlock Flight Suit:
Collect ALL 40 artifacts.

Unlock Hostile Enviornment Suit:
Finish ALL 10 optional missions in Co-Op mode.

Unlock Mega Resources Deposit:
Beat Pure Survival mode in New Game+.

Unlock Mk-II Overclock Parts Set:
Beat Pure Survival mode in New Game+.

Unlock Mk-II Overclocked Attachment Set:
Collect ALL 61 Circuits.

Unlock MK-II Overclocked Frame Set:
Complete ALL 10 optional missions.

Unlock MK-II Overclocked Module Set:
Collect ALL 71 logs.

Unlock Mk-II Overclocked Tip Set & Flight Suit:
Collect ALL 40 artifacts.

Unlock Research Circuit Set:
Collect ALL 35 Text Logs.

Unlock Retro Mode:
Beat Hardcore mode in New Game+.

Planet Cracker Plasma Cutter

Have a saved game file from Dead Space 2 to get the Planet Cracker Plasma Cutter when you reach the first workbench.

Pure Survival mode

Successfully complete the game. In this mode enemies will not drop health or ammunition, all items must be crafted at the bench, and the difficulty setting is locked to hard.

Successfully complete the game under the Hardcore mode setting. You can now toggle Retro mode from the "Options" menu to add a retro pixel filter to the graphics.

Save and Quit Item Exploit

When you activate the "Save and Quit" feature, the game will save a record of the items currently in your inventory and in the safe. If you do so after clearing out a room (but before triggering the next checkpoint), you can then load from your last auto-save and you will be able to clear the same room again, even though the available items will have already made it to your inventory. In this manner, you can collect those same items repeatedly. This trick can be exploited as often as you like in certain locations throughout the game, including near the first usable bench in Chapter 3, and then in the same room later in Chapter 4.

Complete the following tasks to unlock PlayStation 3 trophy rewards.

Dead Space 3 (PC) cheat codes, hints, and help

Dead Space 3 (PC) Cheat Codes Custom view

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "system.txt" file in the "C:\Users\<username> \AppData\Local\EA Games\Dead Space 3\" directory. Locate the Window.FOVScale = 1.00000000 line and change its value to set the field of vision (for example, a value of 1.2 will be similar to that of the original Dead Space ). You can also force the view to a widescreen perspectives if you are using a 16:9 format monitor by setting the Window.WideScreen = true line.

Unlockables Classic mode

Successfully complete the game. In this mode, only classic weapons through blueprints, there is no co-op mode, aiming is in the original style, and the difficulty setting is locked to hard.

Hardcore mode

Successfully complete the game. In this mode, you will be sent to the start of the game any time you die.

New Game+ mode

Successfully complete the game. This mode allows you to begin a new playthrough with your previously earned inventory and resources. You can also access the Dead Space Legends Suit Set (Engineering RIG DS2 model) at Suit Kiosk. During this playthrough you can find abundant MK-II Overclocked parts and +3 circuits.

Pure Survival mode

Successfully complete the game. In this mode enemies will not drop health or ammunition, all items must be crafted at the bench, and the difficulty setting is locked to hard.

Retro mode

Successfully complete the game under the Hardcore mode setting. You can now toggle Retro mode from the "Options" menu to add a retro pixel filter to the graphics.

Circuit sets

Complete the indicated task to unlock the corresponding circuit set.

+3 Clip circuit set. Complete the game under the Casual difficulty. +3 Damage circuit set. Complete the game under the Impossible difficulty. +3 Reload circuit set. Complete the game under the Normal difficulty. +3 Speed circuit set. Complete the game under the Hard difficulty. Builder's circuit set. Collect all twelve blueprints Comms circuit set. Collect all thirty six audio logs. Crafter's circuit set. Collect all seventy three weapon parts. Research circuit set. Collect all thirty five text logs. Earthgov, Unitology, S.C.A.F. and Alien circuit sets. Collect all of the specific set of artifacts.

Mk-II items

Complete the indicated task to unlock the corresponding item.

Mk-II Overclock parts set. Complete Pure Survival mode in a New Game+. Mk-II Overclocked attachment Set. Collect all sixty one circuits. MK-II Overclocked Frame set. Complete all ten optional missions. MK-II Overclocked Module set. Collect all seventy one logs. Mk-II Overclocked Tip set. Collect all forty artifacts.

Suits

Complete the indicated task to unlock the corresponding suit.
stormfirewolf

Deep Dig suit. Collect all seventy three weapon parts. Engineering suit. Complete the game. Flight suit. Collect all forty artifacts. Hostile Environment suit. Collect all the artifacts of a certain type. Alternately, complete all ten optional missions in Co-op mode.

Devil Horns

Successfully complete Classic mode in a New Game+. This is a powerful special weapon that will also have Isaac hold up the devil horns sign on his fingers when he is not shooting enemies.

Mega Resources deposit

Successfully complete Pure Survival mode in a New Game+.

Stasis Support mod

Successfully complete the demo version of the game. This mod can be attached to weapons in the full version of the game. Once done, if you use a Stasis pack, your co-op partner will also get the benefit of it.

Silver Frames Set and Hostile Environment Suit

Successfully complete the demo version of the game with a 100% rating.

N7 armor

Have a saved game file from Mass Effect 3 to get the N7 armor from that game.

Planet Cracker Plasma Cutter

Have a saved game file from Dead Space 2 to get the Planet Cracker Plasma Cutter when you reach the first workbench.
dgin

Video Hints Hidden message

Take the first letter of each chapter and arrange them in order to spell out the message "Brother moons are awake".

Easy kills

Use the following trick to kills enemies easily if there are elevators or doorways in a room where enemies spawn. Normally when you exit through a such a doorway or stand inside or near the elevator, the enemies will leave and try to reach you by another route. This can be used to your advantage. When enemies appear in a room that is entered through an elevator or door, return to that elevator or door and wait until the enemies retreat. Use this time to heal or reload as needed. Slowly move out from the elevator or door until the enemies appear again. Eliminate some of them before stepping back over the space that will force them to retreat. You can also use Stasis on a single enemy before retreating, allowing you to kill it at your leisure. Note: This may not work in all locations, and will occasionally freeze or glitch enemies into ignoring Isaac.

Explore C.M.S. Greeley side mission

After clearing out the ship, you will reach the end of the objective marker in a room with the gravity panels on either side, with a discharging electrical transformer.Use Kinesis to remove the lid from the nearby Gravity Inducer. Take the Semiconductor inside and it will malfunction and stop the electricity. Collect the Electro Shot mod access the terminal in the final room. You can also find a circuit behind the door that requires a wrench.

Plasma Cutter

If you accidentally sell or lose the Plasma Cutter it is possible to craft another one by combining:

Frame: Compact Standard Frame or Compact Elite Frame Upper Tool: Plasma Engine Lower Tool: Rotator Cuff Module

Glitches Unlimited items
  • Created by arnaldodk.
Reach the area near the end of Chapter 8 and look for a small building that must be entered by side-stepping a corrugated metal fence. The correct building has a generator to the right, bunk beds to the left, and an exit door ahead. Once inside, leave the room through the door ahead of the beds. After the door closes, turn around and re-enter the room. A random item will appear near the beds. Exit the room from the same door, wait for the door to close, then re-enter to repeat the process. The items are random, and may be sold or crafted.
  • Reach the end of Chapter 13 and defeat the Boss. An auto-save icon will appear while you move into a large snowy field scattered with crates. Do not continue to the exit. Collect the tungsten and items from the crates. Then, pause game play and select the "Save And Quit" option to return to the main menu. Next, select the "Continue From Last Save" option to return to the start of the snowy field area. The items in the crates will have respawned and can be collected again as many times as desired.
Awakened More.

Strategy guides from GameFAQs

Dead Space 3 Cheats, Codes for XBox 360

Dead Space 3 Cheats

Included in the Limited Edition.

Optional Missions Reward:
By completing all 10 optional missions you receive a Hostile Environment Suit and the MK-II Overclocked Frame Set.

Unlock Planet Cracker Plasma Cutter
Have a Dead Space 2 save-game available and you'll unlock the old Plasma Cutter.

Easy Achievement: "Under a Buck"
The Achievement "Under A Buck" is unlocked by shooting a stuffed deer head. In chapter 4 you are tasked with hacking a power console to an elevator. Follow the waypoints and when you exit the elevator turn left to face the deer head. Shoot it.

Easy Achievement: "There's always Peng!"
During chapter 14, accept the optional mission "Reaper Barracks" when offered. During the mission you'll enter a pump room after taking a ladder down and skipping a spiked piston. Just as you exit the pump tube, turn around to locate a machine called Pump 2. Use stasis to disable the pump after it's moved forward so you can see behind the piston, left of where you're standing. When you see it, grab the Peng treasure from the left wall with Kinesis.

Achievements List

February 07, 2013

Get On My Level
Reward: 10 Points
Objective: Complete the game on any difficulty setting.

The Explorer
Reward: 25 Points
Objective: Complete all optional missions.

Aren't You Thankful?
Reward: 50 Points
Objective: Complete the game on Hardcore Mode.

Epic Tier 4 Engineer
Reward: 40 Points
Objective: Complete the game in Classic Mode.

Survivalist
Reward: 40 Points
Objective: Complete the game in Pure Survival Mode.

Gun Collector
Reward: 25 Points
Objective: Collect all Weapon Parts.

The Professor
Reward: 25 Points
Objective: Collect all Artifacts.

The Librarian
Reward: 25 Points
Objective: Collect all Logs.

The Armorer
Reward: 25 Points
Objective: Collect all Circuits.

There's Always Peng!
Reward: 50 Points
Objective: Find Peng.

My Buddy
Reward: 10 Points
Objective: Retrieve Resources from a Scavenger Bot at a Bench.

Metal Detector
Reward: 30 Points
Objective: Successfully deploy Scavenger Bots to 15 Resource Areas.

Strapped
Reward: 10 Points
Objective: Craft a Weapon.

Circuit's Edge
Reward: 10 Points
Objective: Add a Circuit to a Weapon.

EMT
Reward: 25 Points
Objective: Craft a Large Med Pack.

Full House
Reward: 25 Points
Objective: Craft a Weapon with 2 Tools, Tips, and Attachments with all Circuit slots filled.

RIG Master
Reward: 50 Points
Objective: Fully upgrade your RIG.

Master Plan
Reward: 25 Points
Objective: Create a Blueprint that needs at least 2000 resources worth of parts and Circuits to build.

From the Jaws
Reward: 10 Points
Objective: Save your Co-Op partner from an execution by killing the attacker.

Share and Share Alike
Reward: 10 Points
Objective: Use the RIG to give an item to your Co-Op partner.

Medic!
Reward: 10 Points
Objective: Revive your Co-Op partner 10 times.

Ghosts of the Past
Reward: 25 Points
Objective: Face all of Carver’s demons by completing all Co-Op only optional missions.

Architect
Reward: 10 Points
Objective: Share a Blueprint with your Co-Op partner.

Axes High
Reward: 20 Points
Objective: Kill 30 enemies using Fodder axes.

Payback
Reward: 15 Points
Objective: Kill a Soldier by TK'ing a grenade or rocket back at them.

Go for the Limbs!
Reward: 10 Points
Objective: Dismember 500 limbs from living enemies.

And Then We Doubled It!
Reward: 10 Points
Objective: Dismember 1000 limbs from living enemies.

Slow Mo
Reward: 10 Points
Objective: Kill 50 enemies while they are in stasis.

Blast Corps
Reward: 10 Points
Objective: Kill 30 enemies with explosion damage.

Shootbang
Reward: 10 Points
Objective: Kill 30 Soldiers with head shots.

Empty Chamber
Reward: 10 Points
Objective: Kill 30 enemies using melee strikes or a melee Weapon Part.

Dropping Acid
Reward: 10 Points
Objective: Dissolve 50 enemies with acid.

Electric Lawnmower
Reward: 10 Points
Objective: Kill 30 enemies using an electrified Ripper blade.

Overpowered Healing
Reward: 10 Points
Objective: Use quick heal to heal yourself 20 times.

Stranger in a Strange Land
Reward: 10 Points
Objective: Complete the Prologue.

Space Odyssey
Reward: 15 Points
Objective: Survive your first spacewalk.

Critical Mass
Reward: 15 Points
Objective: Recover the shuttle.

Snow Crash
Reward: 15 Points
Objective: Reach Tau Volantis.

Intestinal Fortitude
Reward: 25 Points
Objective: Defeat the Hive Mind.

Hydra
Reward: 15 Points
Objective: Kill the Snowbeast.

Together as One
Reward: 15 Points
Objective: Reassemble Rosetta.

Infernal Machine
Reward: 15 Points
Objective: Reach the Alien Machine.

Shoot for the Moon
Reward: 50 Points
Objective: Defeat the Moon.

Under a Buck
Reward: 10 Points
Objective: Shoot the deer head trophy in the Admiral's Quarters.

Space Ace
Reward: 20 Points
Objective: Shoot at least 70 targets during the ride to Tau Volantis.

Hungry
Reward: 20 Points
Objective: Reach the pump room of the Waystation without alerting any Feeders.

Drill Sergeant
Reward: 30 Points
Objective: Complete the Drill Room without taking any damage.

Weedkiller
Reward: 30 Points
Objective: Kill 5 Cysts in the Biology Building with a single poison gas cloud.

Aliens
Reward: 15 Points
Objective: Collect all Alien Artifacts.

Close Encounter
Reward: 10 Points
Objective: Kill 10 alien Necromorphs.

Wallpapers

Welcome to our collection of free Dead Space 3 wallpapers. Choose the resolution for your computer, then right-click on the image and choose "set as background".